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Games for booths and events, built on your message

A game stops people at the booth and keeps them there: one match is enough to get a key message across. We develop branded video games for congresses, trade fairs and roadshows, from arcade classics rewritten around scientific content to multiplayer challenges with real controls.

What we do

Arcade classics, rewritten

Tetris, Pac-Man, bubble shooter, space invaders, platformers: games everyone recognises and nobody needs instructions for. We rewrite them around the message, with a key point at every level and a call to action at the end.

Multiplayer challenges in 3D

Custom-modelled environments in Unreal Engine, like a two-station regatta with a real helm and winch: players sign up on a tablet and the leaderboard on screen updates after every race.

Reaction games

15 to 30-second matches, perfect for a booth visit: stop the clock at the exact instant by hitting a big illuminated button, or beat your opponent at the tyre change of a Pit Stop.

Word games

Crosswords, word searches, guess the phrase and memory: simple formats to fix key terms in mind.

Leaderboards, questions and leads

A nickname to start, a live leaderboard, questions on the message to level up or avoid a penalty, a video loop while the station is free. Every match can become a captured lead.

Touch, joystick or real objects

Played on a touch screen, with arcade joysticks and buttons, or with custom-built controllers: a racket with sensors, a helm, a 3D-printed button.

Where it works

Medical congress booths are our home ground: there a game has to be short, clear and consistent with the scientific message, and the questions turn a match into a learning moment. The same games bring trade fairs and European roadshows to life, stop after stop, and work away from the booth too: we integrate them into e-learning platforms such as LearnDash, which record that the activity was completed.

Frequently asked questions

How long does it take to develop a game?

It depends on the event date and the starting point: adapting an existing game is quicker than building a new one in 3D. We set the timing with the agency, starting from the event date.

What drives the cost?

The kind of game (a new edition of an arcade, a new web game, a 3D environment in Unreal Engine), custom controllers, the number of stations and days, and support at the booth.

Can the game be reused?

Yes. Once developed, it can be re-edited with new content, in another language or for another congress at a fraction of the initial cost, and brought into an e-learning platform.

Can the hardware be rented?

Screens, computers, kiosks and joysticks can be rented for the event. Custom-built controllers, such as a racket with sensors or 3D-printed buttons wired to Arduino, are included in the offer.

How are leads captured?

Players enter a nickname and, if they wish, their contact details, with a privacy notice and consent approved by the client. Leaderboards and leads are handed over after the event.

Got a project for a client?

Tell us the brief, timings and budget. We'll come back with an idea and a concrete technical proposal, ready to present to your client.