All work

Hybrid escape room on clinical cases

Briefcases with physical puzzles and 3D environments on tablets: teams solve a clinical case in 60 minutes, then the results return to the plenary.

End client
Pharmaceutical companies
Services
Games & Gamification, Phygital installations
Context
Training & workshops
Year
2026
Workshop photo, unbranded

The project

We developed an escape room format for workshops: each team receives a briefcase with physical puzzles (padlocks, UV torches, documents) and a game flow on a tablet that guides the case.

In 60 minutes the team must reach the diagnosis and the therapeutic choices; a report form collects the answers for the final discussion.

The format has been replicated for multiple companies and events, with up to eight teams in parallel.

Real engagement - Participants live the clinical case: they don't just listen, they act. Emotional involvement increases information retention.

Personalisation - Each clinical case is developed ad hoc on the pathology of interest. Scenarios, puzzles and objects reflect the client's brief.

Turnkey - Netizens handles software development, clinical content, set-up and on-site technical support during the event.

Workshop table 2
Doctor's desk screenshot
ER screenshot 1
ER 3D render 1
Clinic consulting room screenshot
Archive screenshot

ID:28/26

Next project

Clinical cases in VR, 40 headsets in sync